A 40-hour RPG for iOS

Veradis

The Fading

KEY ART — COMING SOON

A mute wanderer. A world losing its color. A choice that only one person — impossibly — gets to make.

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Color is life.
And it's disappearing.

Veradis is a patchwork continent — a world assembled from a dozen different fever dreams and left for people to live in. A clockwork city. A floating island casino. A frozen monastery guarding something nobody remembers agreeing to protect.

In Veradis, color is Chroma — the fundamental energy that animates living things. People glow faintly with it. Healthy forests pulse with layered greens and golds. When something loses its Chroma, it goes Grey.

Grey things still exist. But nothing grows. Nothing moves with purpose. And eventually, everything Grey crumbles to ash and is forgotten.

The Grey Zones are spreading. Governments say it's probably fine.

It's not probably fine.

Gold Chroma
Restoration, warmth, life at its most vital
Teal Chroma
Knowledge, precision, Archivist energy
Violet Chroma
Ancient, deep, resonant — the caves hum with it
Crimson Chroma
Raw force, aggression, weaponized by factions
The Grey
Not black. Never fully grey. Always a ghost of color.

Nobody asked for this.

ASH
Ash
Protagonist · Chromamancer
The last person standing in a village that went Grey overnight. Silent. Immune to the Fading. Nobody knows why — including them.
MERI
Meridian — "Meri"
Disgraced Archivist · Mage
Expelled for following orders nobody should have followed. Extremely sarcastic about the right things. Sincere about the wrong ones.
GABLE
Gable
Sound Collector · Resonator
Travels Grey Zones recording the sounds of dying places. Cheerful to the point of seeming unaware of danger. Has survived entirely by accident. Names every enemy he defeats.
VALE
Vale
Former Soldier · Fracture
Defected when she realized what the end goal was. Has been running since. Very good at violence. Visibly uncomfortable about how good at violence she is.

The game trusts you.

Discovery Over Direction
No waypoint markers. No difficulty sliders. No hand-holding. The world has signposting through conversation, visual design, and paying attention.
Systems That Breathe
Time passes. Weather changes. Relationships grow. Towns can die — or be restored. The world is alive with or without you.
Story That Earns Its Weight
Serious when it needs to be. Funny when you least expect it. Never both at once. The antagonist isn't wrong. That's the problem.
Art That Punches Up
16×16 overworld sprites give way to detailed battle illustrations. The world hides its depth — until combat forces it into view.

The world is still fading.

Veradis is in active development. Drop your email and we'll reach out when there's something worth seeing.