An RPG for iOS

Veradis

The Fading

A mute wanderer. A world losing its color.
A choice only one person, impossibly, gets to make.

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Color is life.
And it's disappearing.

Veradis is a patchwork continent assembled from a dozen different fever dreams and left for people to live in. A clockwork city. A floating island casino. A frozen monastery guarding something nobody remembers agreeing to protect.

In Veradis, color is Chroma - the fundamental energy that animates living things. People glow faintly with it. Healthy forests pulse with layered greens and golds.

When something loses its Chroma, it goes Grey. Grey things still exist. But nothing grows. Nothing moves with purpose. And eventually, everything Grey crumbles to ash.

The Grey Zones are spreading. Governments say it's probably fine.

Elden Hollow
Elden Hollow
Resonance Caves
Resonance Caves
Frost Monasteries
Frost Monasteries

Four people. One problem.

Ash
Ash
Chromamancer
The last person standing in a village that went Grey overnight. Silent. Immune to the Fading. Nobody knows why, including them.
Meridian
Meridian
Disgraced Archivist
Expelled for following orders nobody should have followed. Extremely sarcastic about the right things. Sincere about the wrong ones.
Gable
Gable
Sound Collector
Travels Grey Zones recording the sounds of dying places. Cheerful to the point of seeming unaware of danger. Names every enemy he defeats.
Vale
Vale
Former Soldier
Defected when she realized what the end goal was. Has been running since. Very good at violence. Visibly uncomfortable about it.

The Grey doesn't stay quiet.

Grey Stalker
Grey Stalker
Faded creature
Dulled Knight
Dulled Knight
Former soldier, now hollow
Chroma Golem
Chroma Golem
Unstable Chroma construct
Resonance Horror
Resonance Horror
Born from the deep caves
Blank-Touched
Blank-Touched
The Blank's influence made manifest
Stilled Keeper
Stilled Keeper
Boss - Guardian turned grey

The world hums before it speaks.

01
Ashveil Plains
Overworld theme
02
The Fading
Main story theme
03
Chromatic Combat
Battle theme
04
The Blank
Grey Zone atmosphere
05
Resonance Caves
Dungeon theme

How it plays.

Discovery Over Direction
No waypoint markers. No difficulty sliders. The world has signposting through conversation, visual design, and paying attention.
Systems That Breathe
Time passes. Weather changes. Relationships grow. Towns can die, or be restored. The world is alive with or without you.
Story With Stakes
Serious when it needs to be. Funny when you least expect it. The antagonist isn't wrong. That's the problem.
Art That Punches Up
16x16 overworld sprites give way to detailed battle illustrations. The world hides its depth until combat forces it into view.